The Curiosity Shop

The Curiosity Shop

Introduction: In a shop containing cursed curiosities and a mysterious entity, something terrible is about to happen… You and your teammates must investigate multiple clues to detect the source of the problem and prevent a paranormal catastrophe...

Be prepared to experience flashes of light, ectoplasmic mists, psychokinetic emanations, sudden manifestations... and unusual odors.

Good luck!

Location: Wizards and Wires

Address3466 University Ave, Riverside, CA 92501

 

Parking: Street Parking

Date Completed: November 11, 2017

Number of Escape Artists: 6 (2 were strangers)

Hint System: Provided without request via walkie-talking. 

Result: FAILED


Creativity: 2

Difficulty: 3

Immersiveness: 3

Fun Factor: 1

OVERALL: 2

Note. For OVERALL means, 1 = WTF?; 2 = Take a gander; 3 = You can book it; 4 = You should book it now; 5 = OMG! You should've booked it yesterday!

 


Summary

  • Recommend 4-6 escape artists
  • It was scary with a demonic voice and flickering lights
  • Hints were provided when game master saw fitting
  • Very dark and hard to see things
  • Good puzzles if you can overcome the scary atmosphere

This escape room was the first horror-genre escape room I have attempted. For this room, you may be paired with people you don't know. That was a whole new dynamic for me and there are some difficulties with working with strangers. The couple we were with were nice, but not seasoned escape-artists.

This escape room was in a dark dimly lit corridor that resembled a museum of international collectables and creepy dolls. We were given a walkie talkie (for hints), one flash light and an EMT device to detect evil spirits. The EMT device was also used as a 2nd source of light at times.

The escape room had random creepy sounds with a demonic voice coming from the walkie-talkie when hints were given.

The one thing I didn't like about this escape room was the fact that it was VERY linear. I'm used to scavenge hunts and in this one we couldn't do that. It was a different type of thinking. We had to do one puzzle before we proceeded to the next one. IF you accidentally find a clue from another puzzle and not put it back, you're potentially screwed.

Overall, the escape was scary, fun and used a different type of thinking I was not used to. This escape room required much more patience.

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