Introduction: Hong Kong, December 26, 1848. You have been relaxing in Hong Kong harbor celebrating Christmas and a friendly man has befriended you and started to buy you drinks. That is the last thing you remember that night.
The next day you wake aboard the huge 3-masted 800-ton Chinese ship called the Keying that has set sail on the arduous and risk filled journey to the United States and Britain around the perilous Cape Horn.
You quickly realize that you have been fooled by the King of the Crimps, Joseph "Bunko" Kelly and forcefully drafted to work with the ships company of 12 British and 30 Cantonese sailors.
Ahead lies months, if not years, of dangerous, unhealthy, unsanitary conditions with little hope of pay. After weeks on the open sea, an impending storm drives the ship to seek refuge on a small island known to the locals as Samui.
While in the ship’s mess hall, you start to hear a familiar sea song: “Way ay up she rises, way ay up she rises, way ay up she rises early in the morning.” The crew is starting to prepare the ship to set sail!
Looking around the room, you make eye contact with a few of your shipmates, everyone quickly realizes, now is your only chance to escape! The Keying will set sail again in an hour as the tide waits for no man.
Your Captain, Charles Alfred Kellett, is no fool and it will not be easy to escape for he has rigged many obstacles.
The risks are high. If caught, you face a lifetime of punishment or worse, you could be hanged! The next 60 minutes will change your life forever.
You and your shipmates, must solve the clues, answer the riddles, find the hidden map, and get off the ship. Leave no stone unturned and above all, don’t forget to watch the clock for time is of the essence! Do you have what it takes to escape the clutches of Captain Kellett?
Parking: Large parking infront
Date Completed: October 6, 2017
Number of Escape Artists: 6 (including 1 first timer)
Hint System: Penalties after 3rd hint Via TV Monitor.
Result: ESCAPED - 31 minutes 4 seconds
Fun Factor: 4
Note. For OVERALL means, 1 = WTF?; 2 = Take a gander; 3 = You can book it; 4 = You should book it now; 5 = OMG! You should've booked it yesterday!
- Recommend 2-4 escape artists
- Immersive AF
- Not-so-hard puzzles
- Good for newbies
Just like Budapest Express, this room was beautifully detailed and it felt like we were on a boat. The puzzles in this room were fairly difficult but do-able. It might be easy for seasoned escape artists, but from what my friends told me, it still felt rewarding getting out of the escape room with ~30 minutes left. In this escape room, there were more puzzles that required physical actions compared to abstract thinking. It's safe to say that this room had puzzles that required concrete thinking.